Factsheet

Developer:
lauflauf
Based in Zurich, Switzerland

Release date:
2025

Platforms:
Steam
Consoles

Website:
https://lauflauf.games

Regular Price:
-

Description

Assemble a walking fortress and scout through a strange land full of bandits and other walking fortresses, to the edge of the world and beyond. Scavenge the enemy fortresses you defeat for new parts, and build your way from an agile little fortling into a deadly, hulking monster machine in the action tactics game "Castle Come".

History

Run forward

Castle Come was started a new prototype by Basil Sutter to explore emergent gameplay and visual techniques during the first Covid winter in Switzerland. After refocusing the gameplay in spring 2021 and nailing down the style with several keyart images and a gif, Basil started working more actively on the game. With experienced producer and designer Samuel Vonäsch joining the project through the Swiss Game Hub Mentorship program, work on the game took up to speed, and the duo founded their game studio lauflauf following this development. With the support of the Swiss Arts Council Pro Helvetia, the two artists were able to shape their way of crafting games together and establishing strong relationships to freelancers, who are orbiting the duo and their game, helping and expanding the game with creative inputs from the outside. In spring of 2024, they are announcing Castle Come to the world.

Features

  • Assemble your fortress: Build your mecha from a multitude of weaponry and modifications
  • Battle enemies and scavenge their parts
  • Fighter-inspired spatial combat and time slowing: Make use of sidesteps, dodges and rams and plan your next moves in time-frozen moments
  • Shape the world - You decisions now will change the persistent world for future runs

Videos

Announcement Trailer - EN YouTube

Announcement Trailer - DE YouTube

Announcement Trailer - JP YouTube


Images

CC_FieldFight_FHD.png
CC_ForestEntry_FHD.png
CC_Screenshots_AtTheGate_FHD.png
cc forest tower forge 2402_FHD.png
CC_SwampFire_FHD.png
Castle Come Keyart_EN.png
BannerGif_BlueberryFight_2.gif
BannerGIF_StartLocation_guns.gif
BannerGifs_FightFreeze.gif
CC_GIF_GateBanter.gif

download logo files as .zip (174KB)
logo

Awards & Recognition

  • "Förderbeiträge Kanton Schaffhausen" Canton Schaffhausen, Switzerland, 2023
  • "Preproduction Funding" Pro Helvetia, Switzerland, 2023
  • "Swiss Games Showcase 22 " Switzerland, 2022

Monetization Permission

lauflauf allows for the contents of Castle Come to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Castle Come is legally & explicitly allowed by lauflauf. This permission can be found in writing at http://press.lauflauf.games/sheet.php?p=Castle+Come.



About lauflauf

Boilerplate
We're a studio exploring systemic games and emergent gameplay out of Zurich. Partnering with people on the fringes of the swiss game development scene, lauflauf explores punchy visual worlds.

More information
More information on lauflauf, our logo & relevant media are available here.


Castle Come Credits

Basil Sutter
Co-Founder, Game Design

Samuel Vonäsch
Co-Founder, Production

Dani Neuss
Development

Michel Barengo
Audio

Berkant Dumlu
Music

Daryl Schildknecht
CI-CD

Mirjam Skal
Music

Dominic Sutter
Writing

Pierre Lippuner
Developmen

Léa Coquoz
UI Design

Selina Tobler
Intern

Ellie Chrysikopoulos
Intern

Noe Mael Arnold
Exhibitions

David Stark
Mentoring

Thomas Gervraud
Mentoring


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks